Core Game Concept
Ricochet Wonder
Age: 14+
Narrative description: Player 1 discovers a hole on the sidewalk while traveling to school. She fell into this deep hole filled with darkness and there was nothing they could hold on to. She kept falling for a long period of time and they couldn't see the outline of the hole they came from. She started to slow down while falling and the environment started to change around them. She landed safely in unknown territory and discovered that they had an item infused with power in it. This item can float around and be thrown around. After a certain distance, it will come back towards them like a boomerang. They started to see another unknown entity around them and they were about to attack her.
Game description: This game is a 2D Action/Role Playing game with a unique and odd environment with a lot of physics that affect how you play the game. It has RPG elements like Damage Health and Defense. But it has a new mechanic called the physics meter. The player uses an Item to combat unknown enemies, learn more about the world around them, and find a way to get back to the world that they belong.
Ricochet Wonder
Status | Prototype |
Author | Osmanthus11 |
Genre | Action |
More posts
- Final Project ManualDec 07, 2022
- Model anythingDec 06, 2022
- Itch Page DesignDec 06, 2022
- Inspiration + Source MaterialDec 05, 2022
- Sprite Animation/Pixel Arts + Pixel ImpostorDec 04, 2022
- Color Scheme Variants/Original Character DesignDec 04, 2022
- Physical Media Design ConceptNov 14, 2022